As this is the final week, I knew that all the effort the whole group had put in to get ahead of schedule paid off - we only needed small pieces of the project leftover to render, edit and finally export
After a discussion between group members as how to go about bringing together the three camera-targeted renders( along with the narration and my sourced audio effects), we decided on this order for the final production of the educational video:
1. - Use single-frame renders of the completed model (now within the finished environment) as backing images for when the narrative is running (we may also source some of the original 'coke works' image we found when researching during the opening weeks!)
2. -These will then lead onto the camera view which pans all around the model as it is operating, then dissolving into the static camera filming the pump in motion, and then onto the camera which pans around the whole building (highlighting the attention to detail; lighting, modelling and textures)
The image above shows the process of importing and dragging various JPEG, AVI and WAV files onto Premiere's timeline to get the right combination of timing and effectiveness with audio and video
With the AVI exported out of Premiere, it was then a case of importing it into Sonar (I knew that as we were using the 'Producer' edition, it was possible to import video as a track which could then be displayed as 'static thumbnails' along the timeline under the toolbar)
Using the video thumbnails as a guide, Richard and I could place the audio that would be audible during the camera pan around the model; the blue-tinted audio clip ("lab-machine") is the constant 'chugging' and the pistons and con-rods moving back and forth, the upper green-tinted audio clip ("rewired-steam") is the pressure releasing through the blow-off valves situated around the casing of the pump itself - the narrative clip is visible as the lower green-tinted audio clip
The file was then exported as a 'DV-PAL' AVI, totaling 400MB in size - this was a relief, as not only Rich and I, but the group collectively were worried that we may have needed to use a DVD to store all out files to be handed in on
Now that we had the Post-Production in the bag, it was a case of prepararing the finishing touches to the 'Powerpoint' presentation; we would be describing the groups progression from when we first made the choice of machinery to model, role aquisition and then gradual modelling, texturing and animation, along with all the areas in between...
On Reflection (of the Project)
To be in a group and to involved with a project with all members willing to pull their creative weight meant that the whole experience has been throughly enjoyable. I knew that by deciding on roles within the first week, everyone's focus to be concentrated without the need to ask each other consistently "what point are you at?"
To assess who was suitable for what roles (as well as listening to each other's opinions) , a SWOT analysis was drawn up - from here I saw that I would be best suited to the exact areas I wanted: modelling, texturing and post-production.
The visit to the Museum was enlightening - a selection of steam-powered machines presented themselves for our choosing, but once we'd chosen the Reliable Steam Pump , I felt the group's confidence in our abilities (we had a long conversation about designing various areas of it on the way home from the Museum!) would improve over the coming weeks
The timescale at which each section was coming together brought a feeling of control and organization to the first Two weeks - we unfortunately failed to meet our own pre-set deadline to progress onto texturing by Week three, which wasn't as disrupting as I'd expected (besides, the group was able to merge our files at almost any time as all but one of us were of such close proximity outside of campus) and by the group post of week Three, we showed around 60 % completion of the overall modelling
Contact was maintained continously and thus enabled us to all keep each other updated through means of emailing one another our individual progression with our relevant parts, as well as marking this apparent within our group and individual blogs. By weeks Five and Six, I was well underway with creating, modifying and applying textures; many created in Photoshop, a few downloaded and sourced from 'Texture Packs', as highlighted in previous posts. It was in week Five that there was an Interim Presentation, in which we could present our progress and generally describe our processes to get to this stage. I felt this was a successful update and gave extra enthusiasm to the group's ideas over the closing few weeks
My personal highlights of the project include;
1 - The Modelling of my Pump section was accurate, I feel, to the reference images we took at the Museum and contained many examples of techniques learned over the period I have used Autodesk 3DS Max
2 - Using a book given to me by my lecturer which contained the means to create a hydraulic-weave 'braided hose texture' and it turning out as well as I'd hoped, with the group also very pleased with its appearance and final application (this process is covered in a previous post)
3 - Creating the storyboards by which the group could follow the initial ideas of mapping out the order at which the cameras and general audio/visual imagery would play out and create the final sequence
4 - The Post Production; my preferential area of interest, I wanted to make sure that the narrative and resulting sounds associated fitted well with the overall feel and intention of the group's design ideas and this was most certianly fufilled.
Not much would be different should the group start the project over again, but I suppose there would always areas in which the modelling, texturing and animation would be tweaked and altered to improve 'realism' or to appease the group's overall satisfaction of our work; overall though, I feel the group has maintained a high standard throughout and we presented the final piece with the knowledge that it was the very best that we could have created and procdued in the time-scale we had!























